How to find out if Ionic is the right choice for your project

by Simon Grimm How to find out if Ionic is the right choice for your project Ionic has been around for quite some years. With the latest release of version 4 [https://blog.ionicframework.com/announcing-ionic-4-beta/], it has become an even better option for developing hybrid apps than it was already. Still, there are

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How to build an image recognition iOS app with Apple’s CoreML and Vision APIs

by Mark Mansur How to build an image recognition iOS app with Apple’s CoreML and Vision APIs With the release of CoreML [https://developer.apple.com/documentation/coreml] and new Vision APIs at this year’s Apple World Wide Developers Conference, machine learning has never been easier to get into. Today I’m going to show

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Snap Event: How you can now create calendar events just by taking a picture

by Arjun Krishna Babu Snap Event: How you can now create calendar events just by taking a picture Google just published my first Android app, Snap Event [https://play.google.com/store/apps/details?id=io.github.arjunkrishnababu96.snapevent] , in their Play Store. Snap Event creates calendar events from photographs of the event’s poster. The app is by no means

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MobileSpace — A story about my passions

by Monte Thakkar My journey of discovering, learning, and teaching iOS Development. Image source [https://unsplash.com/photos/4ozvhBh2LoY]MobileSpace — A story about my passions My journey to discovering, learning, and teaching iOS development > “Let this be the first thing you hear from me… I am probably not the smartest software engineer you

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SpriteKit Advanced — How to build a 2,5D game (Part I)

by Luke Konior SpriteKit Advanced — How to build a 2,5D game (Part I) Intro This article is about graphical evolution of Raft Challenge [https://itunes.apple.com/app/apple-store/id1073887270?pt=117756562&ct=Develop%20Articles&mt=8] from the prototype to the final product. It’s AIM [https://www.allinmobile.co] -ed for the people who are thinking about making their own game with graphics

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Your ultimate guide to the Google Maps SDK on iOS, using Swift 4

by Dejan Atanasov Your ultimate guide to the Google Maps SDK on iOS, using Swift 4 Originally posted on theappspace.com [http://theappspace.com/google-maps-sdk-ios-using-swift-4/]Many iOS apps use Google Maps. This is a very common feature, so I have decided to prepare an ultimate guide on the Google Maps SDK for iOS. This tutorial

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An introduction to Progressive Web Apps

> Interested in learning JavaScript? Get my ebook at jshandbook.com [https://jshandbook.com/] Progressive Web Apps (PWA) are the latest trend in mobile application development using web technologies. At the time of writing (early 2018), they’re only applicable to Android devices. > PWAs are coming to iOS 11.3 and macOS 10.13.4,

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Reverse-Engineering the iPhone X Home Indicator Color

by Nathan Gitter Reverse-Engineering the iPhone X Home Indicator Color I noticed an unusual behavior of the iPhone X home indicator while working on my most recent app [https://itunes.apple.com/app/id1312458558]. The app’s background near the home indicator is purple. When the app launches, the home indicator is very light gray.

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